Well, once again I've gone too long without updating. I place blame on hormones, anti-anxiety medication, and the sun. Yes, the sun. Seems the more exposure I have to it, the more my mood plummets and I panic. It also fucks my sleeping patterns more than they already are, which of course then causes further problems.
Anyways, on a cheerier note, I went shopping the other day. Got a cool brown skirt I had been eyeing for a while, and also got some pens. What's cool about the pens is that they're so I can ink the lines on drawings, so I can scan them in, clean up the image, resize, and colour it to make sprites. Unfortunately I found our scanner doesn't work with Linux, and getting a new one which will would cost ~$100, and being that I don't have that much to spare I just used a digi-cam to get them onto the comp. Not nearly as nice as if I could just properly scan them, but it works better than trying to draw with the mouse.
Oh, and just to show what they look like:
Yes, I'm quite well aware that neither of them have hair. The reason for that is they're test pics for making sprites for the game I'm slowly working on learning how to make, and I plan on the hair being a separate image so that the hair style and colour can be chosen separately from the outfit (which is dependant on the class the character chooses). All in all I don't think they're that bad for a first attempt. Oh, they're also not shaded, as I was only doing very basic colouring, and haven't made them into proper sprites at all yet. But then, those are the only poses I have for them, so even if I did know how to make srpites move they couldn't do anything. I'm gonna need to figure out how to get the men looking more steampunk than just neo-victorian. It's easy enough on women's fashion, but I don't want guys to feel jipped on cool looks.
I'm still debating whether I should learn how to just make things as vector art, and I might have to try converting those pictures into vector art somehow to get more of a feel for how it should go. I've got Inkscape installed, and I did poke at it once already, so I do know that it'd work well enough. Well, if I do make the images as vector art, I can still use the pens I got (which weren't that expensive) for making preliminary images for the different characters, NPCs, monsters, and such.
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Very nice, Oreo. I look forward to playing your vidjya game if it ever exists.
ReplyDeleteAlso, concerning your future game, I know you want to learn C++, but unless you become very advanced with it and have a lot of time to waste you are going to need a game engine. There are tons to choose from, but there is one that has produced some enjoyable games and that caters to indie developers.
ReplyDeleteUnity3D is very versatile in the graphics department. You can make a 3d game, a 2d game with 3d graphics, a 2d game with 2d graphics, or a 2d game with a mix of 3d and 2d graphics.
I am not sure how versatile it is in other areas, and have now first hand experience using it. Like most game engines it is expensive too.
Well, I basically only have free time, being that I don't have employment or school to worry about, so that's not really much of an issue for me. Price tags on game engines are an issue for me though, as I really don't have much income, and having a place to live and food to eat isn't exactly cheap either. Thanks for the info, and I might have too look into them a little, but for now I'll have to go with the cheaper, more time consuming way.
ReplyDeleteThe indie game maker's dillema: Need enough money to make a game and need lots of free time, but I need a job to make money, thus losing the free time.
ReplyDeleteI have a C++ book I could lend you. I was disappointed in it because it was from like 1995 and was hardly relevant to what I wanted. I still have no idea what it takes to make a game engine from scratch, that comes in the much later stages of skill.
I just realized that my last post sounds like one big advertising plug.